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7 Wonders: Duel

7 Wonders: Duel

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If You Like: 7 Wonders but you have only one friend, Ziggurats

Player Count: Competitive for 2 Players

Complexity Rating: 2 - Mild

Average Playtime: 30 Minutes

In many ways, 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.

In 7 wonders duel, each player is leading a civilization and will construct buildings and wonders. All of the buildings constructed by a player together with their winders are called a "city."

A game is played over 3 ages each Age using one of th 2 decks of cards (first the cards from age 1, then age 2, and finally age 3). Each age card represents a building. These ages are played out in a similar fashion, with each player having the chance to play approximately 10 cards per age to earn coins, strengthen their armies, make scientific progress, and develop their city. in 7 wonders duel, there are 3 ways to claim victory: military supremacy, scientific supremacy, and civilian victory. Military and science victories can happen at any time and end the game immediately.

If by the end of the third age, no one has yet won the game, the players add up their victory points, and the player with the highest score is declared the winner.