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Century: Eastern Wonders

Century: Eastern Wonders

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If You Like: Combining this game with Century Spice Road to make the Megazord/Blue-Eyes Ultimate Dragon/Gotenks of board games

Player Count: Competitive for 2-5 Players

Complexity Rating: 2 - Mild

Average Playtime: 30-45 Minutes

(BGG): Centuries ago, the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out exotic lands. This led to the discovery of the famed Spice Islands where the most valuable spices of the world were found. This discovery also led to further exploration, competition....and later, war! During this time of prosperity and opportunity, you find yourself travelling on the high seas in search of these exotic wonders. As a merchant and privateer representing your nation, you seek to control this region for glory and profit. Your journey continues in the Far East...Century:

Eastern Wonders is a standalone board which can work synergistically when played in combination with the original Century: Spice Road (recommended). On your turn, you may perform one of four actions:

1. Acquire a Card - Pay for the card by placing one cube from your cargo on each merchannt card to the left of the card you are acquiring, then take the card.

2. Play a Card - Place the card face up then execute it's effect.

3. Move Action - Expend cards from your hand or face-up pile to move that amount of spaces. After moving, depending on what you land on, you may perform one of the following actions. Market lets you build an outpost, which let's you trade your cubes. Port let's you claim the VP tile displayed at that port.

4. Rest - Let's you regenerate all your spent cards back into your hand.

The game end is triggered once a player claims their 4th VP tile, and points are scored from VP tiles, uncovered spaces, bonus VP tiles, and remaining cubes in their cargo. The player with the most points wins the game.