If You Like: Running your Fiefdom, Cheeky Wombo Combos, Obsessive-Compulsive Expansion purchasing
Player Count: Competitive for 2-4 Players
Complexity Rating: 2 - Mild
Average Playtime: 30 Minutes
"Life is either a daring adventure or nothing.
You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services.
It's time to seek your fortune, or anyone's really, whoever's is closest.
To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice.
To the north, treacherous swamps to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves.
You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel.
You put up a sign saying "Gone Adventuring."
Then you put up another sign, saying "Beware of Dog," in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst."
In Dominion, each player starts with an identical, very small deck of cards. In the centre of the table is a selection of other cards the players can "buy" as they can afford them. On each player's turn, by default, they can play one action, and then they can play any money cards in their hand and then perform one buy. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly. Cards that players buy can do multiple things, such as drawing more cards into their hand, allowing for more actions, allowing for more buys, or just raw victory points.
The game ends when three piles of cards on the board are depleted, OR when the Province (The highest denominated victory card) pile is depleted. Then, whoever has the most victory points in their deck is the winner. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The base game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.