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Dominion: Intrigue

Dominion: Intrigue

Regular price
$70.00
Sale price
$51.79
Tax included.
Quantity must be 1 or more

If You Like: Running your Fiefdom, Innovating cheeky combos, OCE (Obsessive-Compulsive-Expansions)

Player Count: Competitive for 2-4 Players

Complexity Rating: 2 - Mild

Average Playtime: 30 Minutes

"Something’s afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you’re sure of it. At the very least, there are yours. A passing servant murmurs, “The eggs are on the plate.” You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan."In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. On each player's turn, by default they can play one action, and then they can play any money cards in their hand and then perform one buy. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly. Cards that players buy can do multiple things, such as drawing more cards into their hand, allowing for more actions, allowing for more buys, or just raw victory points. The game ends when three piles of cards on the board are depleted, OR when the Province (The highest denominated victory card) pile is depleted. Then, whoever has the most victory points in their deck is the winner. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The base game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.
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