If You Like: Running your Fiefdom, Cheeky Wombo Combos, Obsessive-Compulsive Expansion purchasing
Player Count: Competitive for 2-4 Players
Complexity Rating: 2 - Mild
Average Playtime: 30 Minutes
"It's a momentous time. Art has been revolutionized by the invention of "perspective," and also of "funding." A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age."
In Dominion, each player starts with an identical, very small deck of cards. In the centre of the table is a selection of other cards the players can "buy" as they can afford them. On each player's turn, by default, they can play one action, and then they can play any money cards in their hand and then perform one buy. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly. Cards that players buy can do multiple things, such as drawing more cards into their hand, allowing for more actions, allowing for more buys, or just raw victory points.
The game ends when three piles of cards on the board are depleted, OR when the Province (The highest denominated victory card) pile is depleted. Then, whoever has the most victory points in their deck is the winner. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The base game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.