If You Like: Running your Fiefdom, Cheeky Wombo Combos, Obsessive-Compulsive Expansion purchasing
Player Count: Competitive for 2-4 Players
Complexity Rating: 2 - Mild
Average Playtime: 30 Minutes
"All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars.
You finally got some of those rivers you'd wanted, and they led to the sea.
These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports.
First, you will take over some islands, as a foothold.
The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly.
When you finally reach those ports you will conquer them, and from there you will look for more rivers.
One day, all the rivers will be yours."
In Dominion, each player starts with an identical, very small deck of cards. In the centre of the table is a selection of other cards the players can "buy" as they can afford them. On each player's turn, by default, they can play one action, and then they can play any money cards in their hand and then perform one buy. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly. Cards that players buy can do multiple things, such as drawing more cards into their hand, allowing for more actions, allowing for more buys, or just raw victory points.
The game ends when three piles of cards on the board are depleted, OR when the Province (The highest denominated victory card) pile is depleted. Then, whoever has the most victory points in their deck is the winner. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The base game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.