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Gloomhaven (PRE-ORDER: Early October)
Gloomhaven (PRE-ORDER: Early October)

Gloomhaven (PRE-ORDER: Early October)

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If You Like: Goosebumps the Books, Role-Playing Game without the accents

Player Count: Co-operative for 1-4 Players

Complexity Rating: 4 - Hardcore Geek

Average Playtime: 60-120 Minutes

Players will take on the role of a wandering mercenary with their own special set of skills and their own reasons for traveling to this remote corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a persistent game that is intended to be played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book.

Gloomhaven is a Euro-inspired legacy dungeon run game with a rich fantasy themed background filled with untold lore. Players will embody the role of adventurer from different races who carry various skill sets (Brute, Cragheart, Mindthief, Scoundrel, Spellweaver, Tinkerer). Each team (up to four characters) will band together to explore the ends of the world, all with their own secret objective in mind. You will encounter many events that test your morality, explore a number of dungeons fighting countless monsters, nefarious beings and mythical creatures all while trying to sneak out with loot that spill out of your tiny bags and shallow pockets.

Each scenario is unique all while consistenly flowing from one situation to another. Players will decide how they want to proceed and where they want to proceed to. The main highlight of the game is the innovative combat mechanic involving cards and hand management, which promotes strategical thinking and minimises the variance of luck. Every player enters a scenario with a variable but limited card pool - movement, combat and other assortment of skills are activated by playing two cards at a time. But the turn order is also determined via the initiative number visible on these cards. Each card will contain two parts - a top skill and a bottom skill. Once the card are played you must choose the top skill of one card and the bottom of another. Monster combat is determined by the monster decks, each being unique to the class of the monster with an implement and well designed AI system. Attack skills may be enhanced or debuffed according to each players' modifier deck, as well as monsters. Once a card has been used it is discarded but as time goes on, your cards will become lost (removed from the scenario) until at last you run out of cards and become exhausted and your character is also removed from the scenario (taking lethal damage will also cause this).

As you progress through the game and gain experience, your character will level up and being beefier, have access to more skills and your modifier deck will be upgraded. In certain cases, once your character has seen much of the world, he is able to retire unlocking deeper secrets of the game.

Board Geeks Review: Welcome to the choo-choo hype train - grab your snacks - leave your husbands/wives/whatever identifies - and hop on the 2017 boardwagon because it is time to TALK ABOUT GLOOMHAVEN. This legacy game drags you and your friends into a world beautifully painted by designer Isaac Childres, jam-packed with features such as a thematically rich story, compelling art-work and mechanics crisper than if you had to masticate the remaining quarter of the Pringles carton in one go... Whew. With roughly 100 hours worth of game-play for the whole campaign, you and your friends will constantly be sent into grueling dungeons, slaying un-dead, bears, dragons, elementals, and __spoiler__. Not to mention that there is a strong community revolving around the game where users take great lengths of care in giving spoiler warnings regarding the content they are going to discuss. And, in times like these where the broader collective residing on the internet come together and treat the game experience for others with such care and respect... well that should say something. Board Geeks would only recommend the game to you if you are responsible playing it, because it is highly-addictive, drawing your friends together for that weekly session with a fierce, relentless socio-dynamic gravitational pull coupled with a voice in your head screaming "play me, unlock my secrets, bicep curl me I'm 10kg!" Buy Gloomhaven.