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If You Like: Traitor's, Dwarves: Not the Tolkien kind, the Snow White kind

Player Count: Teams for 3-10 Players

Complexity Rating: 1 - Light

Average Playtime: 30 Minutes

Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.

Before the game starts, players are secretly assigned a role card: miner or saboteur. Everyone begins from the same location and have potentially three possible destinations to get to, of which one of the destinations have the gold. Play then continues involving players doing one of three things: place a path card (which allows progression towards destination), play an action card which may help or hinder another player or gain information about the goal cards or pass.

Once a player places a Path Card that reaches the gold, the round is over. The miners have won and received cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and received the gold pieces. The location cards and roles reset in the next round and play begins similarly to the first round. The game is over at the end of the third round, with the player with the most gold pieces being the winner.