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Terra Mystica: Fire & Ice

Terra Mystica: Fire & Ice

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If You Like: Strategic Planning From Turn One And Unforgiving Game Mechanics.

Player Count: Competitive for 2-5 Players. Note* Requires base game Terra Mystica to play.

Complexity Rating: 4 - Hardcore Geek

Average Playtime: 60-150 Minutes

Fire and ice descend upon Terra Mystica. The traditional factions must brace themselves for their new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – whose use their power to create volcanoes. And as if this wasn’t enough, there are two more factions, namely Shapeshifters and Riverwalkers, who ignore the most basic of rules: one faction – one terrain type. (Inconceivable to the Halflings!) This, the new game board and game options will, once again, immerse you into the world of Terra Mystica! 

Terra Mystica is a game with next to no luck, and players have to focus carefully on planning and execution to do well. There are 14 asymmetrical factions to choose from, each with their unique strengths and weaknesses. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources.

Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. There are also four religious cults in which you can progress.

Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult. The faction covering the largest area scores bonus points at the end of the game. The player with the most points at the end of the 6th round is the winner.