If You Like: Hype Trains about Trains, Blocking your friends but explaining that you actually needed to go there
Player Count: Competitive for 2-5 Players
Complexity Rating: 2 - Mild
Average Playtime: 30-60 Minutes
On a blustery autumn evening five old friends met in the backroom of one of the city’s oldest and most private clubs. Each had traveled a long distance — from all corners of the world — to meet on this very specific day… October 2, 1900 — 28 years to the day that the London eccentric, Phileas Fogg accepted and then won a £20,000 bet that he could travel Around the World in 80 Days. When the story of Fogg’s triumphant journey filled all the newspapers of the day, the five attended University together.
Inspired by his impetuous gamble, and a few pints from the local pub, the group commemorated his circumnavigation with a more modest excursion and wager – a bottle of good claret to the first to make it to Le Procope in Paris. Each succeeding year, they met to celebrate the anniversary and pay tribute to Fogg. And each year a new expedition (always more difficult) with a new wager (always more expensive) was proposed.
Now at the dawn of the Century it was time for a new impossible journey. The stakes: $1 Million in a winner-takes-all competition. The objective: to see which of them could travel by rail to the most cities in North America — in just 7 days. The journey would begin immediately…Throughout the game, players collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.